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Step into the Great Underground Empire and uncover how Zork and Infocom transformed lines of text into entire worlds. Blending historical research, literary analysis, and first-hand testimony, this book traces the rise of interactive fiction from its roots in MIT’s computer labs to its breakthrough as a best-selling game phenomenon. It also examines the technical ingenuity, inventive packaging, and devoted fan networks that made Zork a cultural landmark. Drawing on oral histories and interviews with those who shaped the genre, it captures not just the story of one game, but the birth of a new form of storytelling – one that redefined how stories could be played, and how players could imagine.
Pages: 64
Published: 2025
Size (cm): 14.8 x 21
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